![]() ![]() More room and boxes have been added in C Main to also add some defensibility closer to the front of Main.Boxes on the back of site have been adjusted.The Spike plant zone and the stairs in C Bend have been adjusted to allow for more diversity of Spike plant locations in C Site.More room and boxes have been added to B Site to add some defensibility closer to the choke on site.It allows Attackers to assert a lot of pressure on rotators and Defenders should be able to hold more space when holding Mid from B Kitchen or Mid Boiler. We’ve added a window toward the end of B Tube that overlooks Mid and can see towards A Site and Defender Spawn. We felt that Mid could use more value for either team holding it.Moving the container out of the way should make combat here more manageable. The hanging container in B Green was creating a lot of complexity for both fights on the ground and people boosting up top.A storage container has been added on the left side to block line of sight from Attacker Spawn to B Tube.Toward B Site through B Orange and B Green to make fights more predictable. Our goal with theseĬhanges are to add value and impact to Mid for either team controlling it and simplify pathing ![]() Icebox is back with a few changes to shake up Mid, B Green, and B Orange. Interactions with others and with Agent abilities. We have upgraded the tech behind our interactable doors to polish some of your.Understanding what areas it will protect. Map her Turret will cover, while the Turret’s updated visuals should aid you in quickly Reducing its vision cone should push Killjoy to make clearer choices about what area of the Paired with the Turret’s other strengths, such as its autonomous detection and long range vision. ![]() The amount of coverage on Killjoy’s Turret (E) outshines other defensive recon tools when
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |